So, news broke out from the Capcom’s vault that Resident Evil 4, 5 and 6 are getting released on Playstation 4 and Xbox One. Yay or nay! Well, this is what I have to say.
I have followed Resident Evil games my entire life. Resident Evil 2 was the first Playstation One game I played and Resident Evil 3: Nemesis blew me away. I am also one of those gamers who bought the HD Remasters of Resident Evil 1 and Resident Evil 0 on their first day of release digitally over Playstation Network.
Am I excited about the new Resi games releasing? Well, not really. Details are a bit scarce at the moment so I will have to go with my little ‘wishlist’, a list of technical and gameplay improvements I would like to see in these re-releases. While I do acknowledge that these games would play the same, Capcom should at least give the games a bit more than a resolution bump.
Let me start with Resident Evil 4. Don’t get wrong, it’s a great game and it was probably the best when it came out on Gamecube but try to look at from a consumer’s prospective i.e. mine – I played it on Gamecube, bought it again on Playstation 2, then played it again on Xbox 360 and now, Capcom expects me to pay for it again to play it on Playstation 4. If anything, Capcom should be paying me to play the game again. Regardless of how classic it is, it has been played to death so Capcom needs to bring something new to the table. If the game does not have 60fps gameplay and all textures have been given a 1080p reworking ala Resident Evil 0, then I am probably going to sit this one out.
I am excited to see how Resident Evil 5 will play out. The trailer I saw was in 60fps so one can assume that the game would also support that but another thing the game could benefit from is the inclusion of previous DLCs, one of which included Jill Valentine and Chris Redfield teaming up to battle enemies in a mansion. I played the original version when it came out on Xbox 360 and remember myself enjoying the game. It wasn’t particularly scary but it wasn’t a dull game either. It basically followed the same blueprint left by the aforementioned Resident Evil but some really good ideas were bunked during development. The game was supposed to include the fear of light. Yes, you read that correct. Just as your pupil take time to adjust when you go from someone bright into a shaded area, characters were supposed to feel the same affect. Hence, it’s African setting. However, the idea was not implemented and if was, it wasn’t executed right. Resident Evil 5 was not a bad looking game either. At the time, it was the Resident Evil Capcom needed to appear on shiny consoles of last-gen and blow everyone away and indeed it did. The graphics were brilliant. I can only hope that the game gets a complete 1080p visual overhaul and not just a resolution bump but even after that, it shouldn’t be much of an issue.
And finally, Resident Evil 6 – a game I have never played but have heard so many people whine about it that if I got a penny to hear every whine, I would have had a pound by now. I played the demo and Leon’s part was not that bad. Chris’s section felt like I was playing some Gears of War clone but never got around to play Jake’s section.
Now, the games are expected to release at a price tag of £15.99 each. Not bad for Resident Evil 6 which is only a few years old, a bit steep for the fifth instalment and near enough a joke for Resident Evil 4 which has received, I dunno, five or six re-releases.
As a proud owner of Playstation 4, PS3 and an Xbox 360, here is how I see what Capcom is trying to sell me. I still have RE4 in my Xbox 360’s hard drive, Resident Evil 5 can be bought for a cheaper price for PS3 and 360 some place online and I purchased Resident Evil 6 a few months ago on PS3 for £4.00 at a local game shop.
Only time will tell as we get closer to the release dates to see the improvements Capcom has made to these games.
Resident Evil 6 comes out on March 29, Resident Evil 5 is out in Summer 2016 and Resident Evil 4 arrives on consoles in Fall 2016.